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Beetle Busker
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Designed as part of a trio, this 'Beetle busker' character has been designed game ready, making use of efficient topology, a reduced polycount and simple, bold textures. Each character took 8 hours, from concept to final textured model. A collection of the other characters in this series, as well as the development process, can be found here.

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Witch Doctor
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This little plague doctor is based on Bezzalair’s witch doctor concept (see link for original artwork).

It was a project to measure my efficiency with modelling, texturing and rigging, and was completed in 1.5 days.

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Crocodile Skink Head Bust

This crocodile skink head bust was another exercise in efficiency, and was exclusively modelled in ZBrush, with texture work done in Photoshop. It was completed in a total of 6 hours.

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Diffuse map

Normal map

Occlusion map

Floating Village Diorama

Inspired by artist Victo Ngai, this diorama presents a floating island, focusing on the use of colour and composition. Specifically, the model was designed to be viewed at a variety of different angles.

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