Thomas Wilkins
3D and 2D artist,
game developer
Beetle Busker
Designed as part of a trio, this 'Beetle busker' character has been designed game ready, making use of efficient topology, a reduced polycount and simple, bold textures. Each character took 8 hours, from concept to final textured model. A collection of the other characters in this series, as well as the development process, can be found here.
Witch Doctor
This little plague doctor is based on Bezzalair’s witch doctor concept (see link for original artwork).
It was a project to measure my efficiency with modelling, texturing and rigging, and was completed in 1.5 days.
Crocodile Skink Head Bust
This crocodile skink head bust was another exercise in efficiency, and was exclusively modelled in ZBrush, with texture work done in Photoshop. It was completed in a total of 6 hours.
Diffuse map
Normal map
Occlusion map
Floating Village Diorama
Inspired by artist Victo Ngai, this diorama presents a floating island, focusing on the use of colour and composition. Specifically, the model was designed to be viewed at a variety of different angles.