Get Me Snacks

As a member of Heckin' Games, I am part of the Dev team for

Get Me Snacks. I am the

lead coder, and built the game in the Unity engine, using C#.
I also assisted with

the modelling and texturing of

the characters, notably the

main pigeon character.


Get Me Snacks



Heckin' Games first game was a

VR bomb defusal game, designed with an emphasis on quick,

easily grasped gameplay mechanics and a distinctive, VR friendly aesthetic.
The final product, which was created in about 4 weeks as part

of a pseudo pitch, is a fully playable demo compatible with VR.

This was my first fully fledged project using my coding skills, and was created in the Unity game engine.