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Get Me Snacks
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As a member of Heckin' Games, I am part of the Dev team for

Get Me Snacks, which was featured at EGX Rezzed 2019 and EGX Excel 2019.

I am the lead coder, and built the game in the Unity engine, using C#.
I also assisted with

the modelling and texturing of

the characters, notably the

main pigeon character. A record of the development of the game can be found here.

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Get Me Snacks

on itch.io

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D-Fuze
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Heckin' Games first game was a

VR bomb defusal game, designed with an emphasis on quick,

easily grasped gameplay mechanics and a distinctive, VR friendly aesthetic.
The final product, which was created in about 4 weeks as part

of a pseudo pitch, is a fully playable demo compatible with VR.

This was my first fully fledged project using my coding skills, and was created in the Unity game engine.

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In Case of Turtles
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As part of a group, I took part in InkJam2020 on Itch.io, which is a 3 day game jam focused around the use of Ink, a narrative scripting language. The game was created in Unity, and I created character sprites and background art, along with colour grading the game and assisting in the creation of the music.

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In Case of Turtles
on itch.io

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