Thomas Wilkins
3D and 2D artist,
game developer

Get Me Snacks
As a member of Heckin' Games, I am part of the Dev team for
Get Me Snacks, which was featured at EGX Rezzed 2019 and EGX Excel 2019.
I am the lead coder, and built the game in the Unity engine, using C#.
I also assisted with
the modelling and texturing of
the characters, notably the
main pigeon character. A record of the development of the game can be found here.
on itch.io
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D-Fuze
Heckin' Games first game was a
VR bomb defusal game, designed with an emphasis on quick,
easily grasped gameplay mechanics and a distinctive, VR friendly aesthetic.
The final product, which was created in about 4 weeks as part
of a pseudo pitch, is a fully playable demo compatible with VR.
This was my first fully fledged project using my coding skills, and was created in the Unity game engine.

In Case of Turtles

As part of a group, I took part in InkJam2020 on Itch.io, which is a 3 day game jam focused around the use of Ink, a narrative scripting language. The game was created in Unity, and I created character sprites and background art, along with colour grading the game and assisting in the creation of the music.
